local-ceopro-26-ceo

Jun 02

Why Aren't There More Female Scientists, Engineers? →

newshour:

“Frequently, you see women relegated to very traditional roles - I’ll build the robot, and you can be secretary for the group. Unless you’re very assertive, men can take over the group.” Angela Bielefeldt, professor of civil and environmental engineering at the University of Colorado Bounder

Join us for a live chat tomorrow at noon as we make sense of some of these numbers

+ In 2008, 41% college freshmen males planned to major in science and engineering vs. 30% for women. 
+ Only 19% of software developers are women.
+ Only 5.5 percent of commercial patent-holders were women.

Curious to know your thoughts on this, Tumblr. Especially those of you in school. How’s the gender ratio in your majors? How, if at all, does the gap affect you?

Jun 02

High Scalability: Tumblr Architecture - 15 Billion Page Views a Month and Harder to Scale than Twitter →

Jun 02

Parse.ly Blog: Marrying Editorial Intuition and Data with Christian & Carson of US News →

parsely:

February 14, 2012

Editor’s Note: This is the second post in a new Q&A series with Parse.ly Dash customers. Every other week we’ll feature an awesome publisher that’s using Dash and dig into how they’re making use of freshly grown insights.

Parse.ly recently interviewed Christian Lowe,…

Jun 02

Priceonomics Blog: The Fixie Bike Index →

priceonomics:

“Messengers are big fixie aficionados, but more and more fixed-gear bikes are being ridden by nonmessengers, most conspicuously the kind of younger people to whom the term “hipster” applies and who emanate from certain neighborhoods in Brooklyn.”

- New York Times, 2007

According to our…

Jun 02
theatlantic:

I don’t want to live on this planet anymore. -JK
[via @tmbtx]

theatlantic:

I don’t want to live on this planet anymore. -JK

[via @tmbtx]

Jun 02
shortformblog:

thepoliticalpartygirl:

brooklynmutt:

Fox News

For reference/context, South Carolina’s population is 66.2% white and 27.9% black.

Um, wow.
Jun 02
dvdp:

110522

dvdp:

110522

Jun 02
mapstalgia:

System Shock 1, Hospital, by jg.
This is the first level in System Shock I, the hospital level on Citadel space station, controlled by an AI with a god complex. It was an absolutely stunning title when it was released and I still consider it one of the best games of all time on any platform. I used to have vivid dreams about being there, on the station, sneaking my way along the sloping corridors and strobing lights with all the tension building up and no one else seemingly around…except the cold, powerful being of bits encompassing the station’s systems and seeking to destroy you and all humankind.
While being technically impressive at the time (dynamic lighting, complex vertical levels, possible to move and throw items in the world, to look freely in all directions and lean/stand/crouch/prone etc.), the most important thing is the great atmosphere in the game. The CD-ROM version has excellent voices and SVGA graphics so if you intend to try this game out, avoid the floppy version.
I have so many memories of this game, but the 3D scenes I remember and the feeling of ‘going that-away’ is a bit hard to convey here (the levels are fairly complex and memorable visual cues often not related to map geometry). Here I just quickly did a little sketch of the first few areas and placed some items I think were thereabouts. I’d really like to see more of this by someone else.

mapstalgia:

System Shock 1, Hospital, by jg.

This is the first level in System Shock I, the hospital level on Citadel space station, controlled by an AI with a god complex. It was an absolutely stunning title when it was released and I still consider it one of the best games of all time on any platform. I used to have vivid dreams about being there, on the station, sneaking my way along the sloping corridors and strobing lights with all the tension building up and no one else seemingly around…except the cold, powerful being of bits encompassing the station’s systems and seeking to destroy you and all humankind.

While being technically impressive at the time (dynamic lighting, complex vertical levels, possible to move and throw items in the world, to look freely in all directions and lean/stand/crouch/prone etc.), the most important thing is the great atmosphere in the game. The CD-ROM version has excellent voices and SVGA graphics so if you intend to try this game out, avoid the floppy version.

I have so many memories of this game, but the 3D scenes I remember and the feeling of ‘going that-away’ is a bit hard to convey here (the levels are fairly complex and memorable visual cues often not related to map geometry). Here I just quickly did a little sketch of the first few areas and placed some items I think were thereabouts. I’d really like to see more of this by someone else.